class_name BehaviorTreeControl
extends BehaviorTreeNode


var _children: Array[BehaviorTreeNode] = []

@warning_ignore("unused_private_class_variable")
var _current_index: int = 0


func set_children(children: Array[BehaviorTreeNode]):
	_children = children

func add_child(node: BehaviorTreeNode):
	_children.push_back(node)
